Ores, Forge Recipes & Materials
Load ore into the Forge, watch the multiplier, and click when the hammer reaches the orange band. Costs are fixed per equipment class; ore mixing shifts the crafting pool. Hell-mode ore carries higher multipliers.
Forge Category Costs
Ore Catalog (26 ores)
| Ore | Lv | Rarity | Multiplier | Source | Notes |
|---|---|---|---|---|---|
| Sand Rock | 1 | Common | ×1.20 | Starless Forest (Tier 1) | Entry-level ore. Pure Sand Rock forges basic light weapons. |
| Copper | 5 | Common | ×1.50 | Starless Forest (Tier 1) | Common starter ore. |
| Amber | 10 | Uncommon | ×3.40 | Starless Forest | Early upgrade ore. |
| Moonstone | 15 | Uncommon | ×6.00 | Starless Forest | Tier 1-2 transition ore. |
| Bloodshard | 18 | Rare | ×9.00 | Frozen Valley (Tier 2) | Mid-game ore. |
| Fluorite | 22 | Rare | ×12.00 | Frozen Valley | Mix with Sunflare 1:2 for early Frozen Valley Mythic option. |
| Voidstar | 26 | Epic | ×20.00 | Frozen Valley | High multiplier. Mix with Earthmaw 2:1 to stretch Tier 2 ore. |
| Earthmaw | 30 | Epic | ×23.00 | Frozen Valley | Mix 2:1 with Voidstar or Aquamarine for broader crafting pool. |
| Glacium | 38 | Epic | ×25.00 | Frozen Valley | Frozen Valley mid-tier. |
| Genestone | 50 | Legendary | ×45.00 | Oathland Castle (Tier 3) | Top pre-hell ore at level 50. |
| Eye of Hatred | 52 | Legendary | ×46.50 | Oathland Castle | Added in Wiki revision 412 (2026-08-06). |
| Kenki | 83 | Legendary | — | Endgame | Highest level ore in the catalog; multiplier not yet published. |
| Witherite | — | Hell | — | Hell-mode drops (Frozen Valley / Starless Forest Hell) | Hell ore. Mix with Eye of Evil 2:1 for slightly stronger pure Witherite result. |
| Darkcube | — | Hell | — | Hell-mode drops | Hell ore with higher multiplier potential. |
| Frozenite | — | Hell | — | Frozen Valley Hell mode | Hell ore variant. |
| Eye of Evil | — | Hell | — | Hell-mode drops | Mix with Witherite 2:1. |
| Sunflare | — | Mythic | — | Frozen Valley Mythic | Mix with Fluorite 1:2. |
| Painstone | — | Mythic | — | Frozen Valley Mythic | Pure Painstone forges early Tier 2 Mythic. |
| Verdanite | — | Common | — | Starless Forest | Pure Verdanite forges basic light weapon. |
| Hexbane | — | Uncommon | — | Starless Forest | Mix 1:1 with Bloodshard for secondary weapon. |
| Torbernite | — | Uncommon | — | Starless Forest | Pure Torbernite forges light weapon. |
| Aquamarine | — | Rare | — | Frozen Valley | Mix with Earthmaw 2:1 for early Tier 3 Mythic pool. |
| Crystal Shards | — | Crafting | — | Cave of Crystal + dungeon drops | Used in Blessing (weapon dmg / armor HP +0→+9). |
| Crystal Flake | — | Crafting | — | Cave of Crystal | Blessing mat. |
| Crystal Prism | — | Crafting | — | Cave of Crystal | Blessing mat. |
| Origin Shards | — | Season | — | Season Battlepass + codes | Season 3 currency (e.g. 200K MEMBERREWARD gives 10 Race Rerolls). |
Multipliers not yet published by the source wiki are shown as "—". Live forge preview is the final check before spending rare ore.
Documented Ore Mixes
Early Light Weapon
pureStage 1 progression.
Secondary (Hexbane + Bloodshard)
1:1Stage 2.
Pure Painstone Light
pureStage 3.
Sunflare + Fluorite
1:2Stage 4 — early Frozen Valley Mythic.
Pure Torbernite Light
pureStage 5.
Voidstar + Earthmaw
1:2Stage 6 — ore-stretching Tier 2 mix.
Witherite + Eye of Evil
2:1Slightly stronger than pure Witherite.
Earthmaw + Aquamarine
2:1Unlocks a broad crafting pool, may produce early Tier 3 Mythic.
How the Forge works
- Choose the equipment category (light weapon, staff, heavy weapon, light/heavy armor).
- Insert up to four ore types at once. Mixing shifts the crafting pool and makes the result less predictable.
- Watch the multiplier and crafting-pool preview, then click Forge when the hammer marker reaches the orange band of the timing bar. Heavy gear needs more clicks.
- At least half of the inserted ore must be Mythic for a Mythic-quality result (which earns four substats). The mini-game can only lower quality — it can never exceed the input materials.
- After crafting, take the weapon to Blessing (+0 → +9, gold + Cave of Crystal crystals) and Enchanting (runes at Milo) for the final damage pass.
Tips from the community wiki
- Use one ore type when you need a stable output — mixing shifts the crafting pool and makes results unpredictable.
- At least half of the inserted ore must be Mythic rarity for a Mythic result. The mini-game only ever lowers rarity, never raises it.
- Click Forge when the hammer marker reaches the orange band of the timing bar. Heavy gear needs more clicks.
- Check the live in-game chance display before spending rare ore — published sources can become outdated.
Data source: Official Iron Soul Wiki Forging page (revision 412), earnaldo, ironsouldungeon.org — cross-checked. Last verified 2026-08-18. Multipliers from the Official Iron Soul Wiki Forging revision 412 (2026-08-06). Hell-mode multipliers and the exact output odds for mixed pools remain unpublished — confirm in the live forge preview.