Iron Soul

Ores, Forge Recipes & Materials

Load ore into the Forge, watch the multiplier, and click when the hammer reaches the orange band. Costs are fixed per equipment class; ore mixing shifts the crafting pool. Hell-mode ore carries higher multipliers.

Forge Category Costs

Light Weapon
3
ore required
100%
listed success
Staff
10
ore required
80%
listed success
Heavy Weapon
16
ore required
100%
listed success
Light Helmet
3
ore required
100%
listed success
Light Breastplate
10
ore required
80%
listed success
Heavy Helmet
15
ore required
80%
listed success
Heavy Breastplate
22
ore required
100%
listed success

Ore Catalog (26 ores)

OreLvRarityMultiplierSourceNotes
Sand Rock1Common×1.20Starless Forest (Tier 1)Entry-level ore. Pure Sand Rock forges basic light weapons.
Copper5Common×1.50Starless Forest (Tier 1)Common starter ore.
Amber10Uncommon×3.40Starless ForestEarly upgrade ore.
Moonstone15Uncommon×6.00Starless ForestTier 1-2 transition ore.
Bloodshard18Rare×9.00Frozen Valley (Tier 2)Mid-game ore.
Fluorite22Rare×12.00Frozen ValleyMix with Sunflare 1:2 for early Frozen Valley Mythic option.
Voidstar26Epic×20.00Frozen ValleyHigh multiplier. Mix with Earthmaw 2:1 to stretch Tier 2 ore.
Earthmaw30Epic×23.00Frozen ValleyMix 2:1 with Voidstar or Aquamarine for broader crafting pool.
Glacium38Epic×25.00Frozen ValleyFrozen Valley mid-tier.
Genestone50Legendary×45.00Oathland Castle (Tier 3)Top pre-hell ore at level 50.
Eye of Hatred52Legendary×46.50Oathland CastleAdded in Wiki revision 412 (2026-08-06).
Kenki83LegendaryEndgameHighest level ore in the catalog; multiplier not yet published.
WitheriteHellHell-mode drops (Frozen Valley / Starless Forest Hell)Hell ore. Mix with Eye of Evil 2:1 for slightly stronger pure Witherite result.
DarkcubeHellHell-mode dropsHell ore with higher multiplier potential.
FrozeniteHellFrozen Valley Hell modeHell ore variant.
Eye of EvilHellHell-mode dropsMix with Witherite 2:1.
SunflareMythicFrozen Valley MythicMix with Fluorite 1:2.
PainstoneMythicFrozen Valley MythicPure Painstone forges early Tier 2 Mythic.
VerdaniteCommonStarless ForestPure Verdanite forges basic light weapon.
HexbaneUncommonStarless ForestMix 1:1 with Bloodshard for secondary weapon.
TorberniteUncommonStarless ForestPure Torbernite forges light weapon.
AquamarineRareFrozen ValleyMix with Earthmaw 2:1 for early Tier 3 Mythic pool.
Crystal ShardsCraftingCave of Crystal + dungeon dropsUsed in Blessing (weapon dmg / armor HP +0→+9).
Crystal FlakeCraftingCave of CrystalBlessing mat.
Crystal PrismCraftingCave of CrystalBlessing mat.
Origin ShardsSeasonSeason Battlepass + codesSeason 3 currency (e.g. 200K MEMBERREWARD gives 10 Race Rerolls).

Multipliers not yet published by the source wiki are shown as "—". Live forge preview is the final check before spending rare ore.

Documented Ore Mixes

Early Light Weapon

pure
Ores: Verdanite
Output: Light weapon

Stage 1 progression.

Secondary (Hexbane + Bloodshard)

1:1
Ores: Hexbane + Bloodshard
Output: Secondary weapon

Stage 2.

Pure Painstone Light

pure
Ores: Painstone
Output: Light weapon

Stage 3.

Sunflare + Fluorite

1:2
Ores: Sunflare + Fluorite
Output: Secondary weapon

Stage 4 — early Frozen Valley Mythic.

Pure Torbernite Light

pure
Ores: Torbernite
Output: Light weapon

Stage 5.

Voidstar + Earthmaw

1:2
Ores: Voidstar + Earthmaw
Output: Secondary weapon

Stage 6 — ore-stretching Tier 2 mix.

Witherite + Eye of Evil

2:1
Ores: Witherite + Eye of Evil
Output: Hell weapon

Slightly stronger than pure Witherite.

Earthmaw + Aquamarine

2:1
Ores: Earthmaw + Aquamarine
Output: Tier 3 Mythic pool

Unlocks a broad crafting pool, may produce early Tier 3 Mythic.

How the Forge works

  1. Choose the equipment category (light weapon, staff, heavy weapon, light/heavy armor).
  2. Insert up to four ore types at once. Mixing shifts the crafting pool and makes the result less predictable.
  3. Watch the multiplier and crafting-pool preview, then click Forge when the hammer marker reaches the orange band of the timing bar. Heavy gear needs more clicks.
  4. At least half of the inserted ore must be Mythic for a Mythic-quality result (which earns four substats). The mini-game can only lower quality — it can never exceed the input materials.
  5. After crafting, take the weapon to Blessing (+0 → +9, gold + Cave of Crystal crystals) and Enchanting (runes at Milo) for the final damage pass.

Tips from the community wiki

  • Use one ore type when you need a stable output — mixing shifts the crafting pool and makes results unpredictable.
  • At least half of the inserted ore must be Mythic rarity for a Mythic result. The mini-game only ever lowers rarity, never raises it.
  • Click Forge when the hammer marker reaches the orange band of the timing bar. Heavy gear needs more clicks.
  • Check the live in-game chance display before spending rare ore — published sources can become outdated.

Data source: Official Iron Soul Wiki Forging page (revision 412), earnaldo, ironsouldungeon.org — cross-checked. Last verified 2026-08-18. Multipliers from the Official Iron Soul Wiki Forging revision 412 (2026-08-06). Hell-mode multipliers and the exact output odds for mixed pools remain unpublished — confirm in the live forge preview.