Mythic
Best overall DPS package
★1 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus+40%
Crit Rate+30%
Crit Damage—
Skill Damage+60%
Ult Charge—
Cooldown—
Move Speed+60%
Dash Distance—
Luck+100%
HP Bonus+40%
Best for
Overall DPSFarmingEndgame clears
Top mythic. The race you stop worrying about. Star investment hurts but pays for itself.
Mythic
Best mobility mythic with CDR
★1 Bonuses
Attack Bonus+12%
Crit Rate+6%
Crit Damage+12%
Skill Damage+12%
Ult Charge—
Cooldown-12%
Move Speed+24%
Dash Distance+30%
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus+24%
Crit Rate+12%
Crit Damage+24%
Skill Damage+24%
Ult Charge—
Cooldown-24%
Move Speed+48%
Dash Distance+60%
Luck—
HP Bonus—
Best for
Aggressive meleeSkill-spam buildsDash distance
Near-Lucifer damage with better mobility. Trades HP for cooldown reduction and dash.
Legendary
Skill damage with luck and CDR
★1 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage+50%
Ult Charge—
Cooldown-20%
Move Speed—
Dash Distance—
Luck+40%
HP Bonus—
Best for
Skill-focused clearsDrop farming
Skill damage plus luck and CDR at 3★. Less common in public rankings.
Legendary
Crit and ultimate burst
★1 Bonuses
Attack Bonus—
Crit Rate+11%
Crit Damage+16%
Skill Damage+11%
Ult Charge+21%
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus—
Crit Rate+22%
Crit Damage+32%
Skill Damage+22%
Ult Charge+42%
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Best for
Crit burst DPSGlass-cannon build
Strongest legendary for crit scaling. No mobility or defense — every dash counts.
Legendary
Crit and ultimate burst
★1 Bonuses
Attack Bonus—
Crit Rate+10%
Crit Damage+15%
Skill Damage+10%
Ult Charge+20%
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus—
Crit Rate+20%
Crit Damage+30%
Skill Damage+20%
Ult Charge+40%
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Best for
Crit burst DPSGlass-cannon build
Statistically a slightly weaker Fairy. Interchangeable in most builds.
Mythic
Best farm / luck
★1 Bonuses
Attack Bonus+10%
Crit Rate—
Crit Damage+10%
Skill Damage+10%
Ult Charge—
Cooldown—
Move Speed+20%
Dash Distance—
Luck+100%
HP Bonus+15%
★3 Bonuses
Attack Bonus+20%
Crit Rate—
Crit Damage+20%
Skill Damage+20%
Ult Charge—
Cooldown—
Move Speed+40%
Dash Distance—
Luck+200%
HP Bonus+30%
Best for
Ore farmingDrop chanceCrystalized ore grinding
A weaker Lucifer. +200% Luck at 3★ is the highest luck line in the set.
Mythic
Best defense mix
★1 Bonuses
Attack Bonus+10%
Crit Rate+5%
Crit Damage+10%
Skill Damage—
Ult Charge+10%
Cooldown—
Move Speed+20%
Dash Distance+30%
Luck—
HP Bonus+15%
★3 Bonuses
Attack Bonus+20%
Crit Rate+10%
Crit Damage+20%
Skill Damage—
Ult Charge+20%
Cooldown—
Move Speed+40%
Dash Distance+60%
Luck—
HP Bonus+30%
Best for
SurvivabilityAll-rounderSafer boss fights
Best defense mythic. Slightly weaker than Demon offensively, but rounder mix.
Limited
Best mobility (season limited)
★1 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus—
Crit Rate+20%
Crit Damage+24%
Skill Damage—
Ult Charge—
Cooldown—
Move Speed+100%
Dash Distance+200%
Luck—
HP Bonus—
Best for
SpeedrunningSeason-limited chase
Highest move speed and dash distance by a wide margin. Unobtainable after the current season.
Epic
Strong beginner crit pick
★1 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage+10%
Skill Damage+10%
Ult Charge—
Cooldown—
Move Speed—
Dash Distance+20%
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Best for
Early crit buildBeginner mid-game
Best C-tier option. Good base for crit builds but expensive to star up.
Rare
Offense plus defense starter
★1 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage+10%
Ult Charge—
Cooldown-8%
Move Speed—
Dash Distance—
Luck—
HP Bonus+10%
★3 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Best for
Early offense and HPReroll target
Fine early hold. Replace as rerolls pile up.
Common
Weak starter — reroll ASAP
★1 Bonuses
Attack Bonus+5%
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus+10%
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Weakest race. Attack bonus only. Reroll off Human as soon as you have tickets.
Uncommon
Simple early hold
★1 Bonuses
Attack Bonus+5%
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus+10%
★3 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Fine early. Replace as rerolls pile up.
Uncommon
Dash cooldown only — worst DPS
★1 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown-20%
Move Speed+10%
Dash Distance—
Luck—
HP Bonus—
★3 Bonuses
Attack Bonus—
Crit Rate—
Crit Damage—
Skill Damage—
Ult Charge—
Cooldown—
Move Speed—
Dash Distance—
Luck—
HP Bonus—
Best for
Dash-heavy builds only
Dash cooldown reduction is useful, but worst DPS in the game. Reroll as soon as possible.