Iron Soul

Iron Soul: Dungeon Race & Weapon Tier List

Races and weapons ranked from S-Tier (meta) to D-Tier (reroll ASAP). Weighting favors overall DPS, with farming, defense, and mobility called out where a pick stands above the pack. Rarity is not power — a 3★ Legendary can outperform a fresh Mythic.

Race Tier List

Weapon Tier List

The S/A/B weapon rankings below are the documented picks with comparable public guidance. New weapon families (Scythe, Fist, Hell) are confirmed in-game but unranked until their live stats are recorded.

TierWeaponCategoryRole
SStaffStaffBest overall — safe spacing, skill rotation
AFiery Iron SwordLight meleeMelee burst with fire attribute pressure
AFast BladeLight meleeFast attacks with forgiving recovery
BHeavy SwordHeavy meleeSlow heavy hits, deliberate timing
SSky FlarePremiumTop-damage sword (S-tier by mrguider)
SAstral RastrarPremiumTop-damage sword (S-tier by mrguider)
AWorld EnderPremiumHigh-burst weapon
AKiss of DeathPremiumHigh-burst weapon
AGhost CrystalPremiumA-tier weapon
AGhost FacePremiumA-tier weapon
AGhost HandPremiumA-tier weapon
BHellforged BladeHellTartarus Hell-mode weapon
BFellfire StaffStaffB-tier staff option
UnrankedScytheScythe (Update 10.5)Combines Heavy and Light traits
UnrankedFist weaponsFist (Update 10.6)Three new fist weapons with completed skill tree
UnrankedHell weaponsHellTartarus Hell-mode weapons with Hell Ores

Why rarity alone is not power

Rolling a Mythic (0.2%) is exciting, but each star upgrade requires a duplicate. A 3★ Fairy or Sorcerer often beats a fresh Demon in raw damage output because the level-3 bonuses roughly double from ★1 to ★3. Treat rarity as a tiebreaker, not the whole story. Build around what you can actually roll, and bank Race Rerolls before chasing a Mythic.